AI Insights · Timothy · July 2022
Top 5 Racing Games on iOS in Australia Q2 2022
Discover the performance trends of the top 5 racing games on iOS in Australia during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 racing games on iOS in Australia demonstrated varied performance trends. Here’s a breakdown of their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing from Zynga Inc. saw its weekly revenue fluctuate, peaking at around $18.4K in early April and hitting a low of approximately $9.1K at the end of May. Weekly downloads ranged from around 758 to 1.3K, with a notable peak in mid-April. Active users showed a gradual decline, starting at 19.4K at the end of March and dropping to about 14.5K by the end of June.
Mario Kart Tour by Nintendo Co., Ltd. experienced a steady increase in weekly revenue, reaching a high of approximately $11.3K in late May. Downloads also showed an upward trend, peaking at around 4.6K in late April. Active users, however, saw a decline from 42.8K at the end of March to about 34K by the end of June.
Pocket Champs PVP Racing Games from MADBOX witnessed a significant rise in weekly revenue, starting at a modest $121 in late April and soaring to approximately $13.5K in mid-June. Weekly downloads also surged, peaking at around 10.8K at the end of June. Active users followed a similar trend, rising from 936 at the end of April to around 16.2K by the end of June.
Real Racing 3 by Electronic Arts showed varied weekly revenue, with a peak of approximately $4.5K in mid-April and a low of around $1.9K in mid-May. Downloads remained relatively stable, ranging between 822 and 1.2K. Active users saw a slight increase, starting at 3.7K at the end of March and reaching about 3.7K by the end of June.
Need for Speed No Limits, also from Electronic Arts, had a steady weekly revenue, peaking at around $4.4K in late April. Weekly downloads fluctuated between 486 and 742, with a peak in mid-April. Active users remained relatively stable, hovering around 1.9K to 2.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.